
Now he's remaking it for the “new” (aka 1.31) version of Q3A. It stopped development because of a hard drive crash (remember, backup!) Not long ago he was going through some old boxes, found some unmarked CDR's and lo-and-behold, the Loaded Q3A source was on them (see? Backups pay off, even years later!). Kevin Fell is the creator of the original Loaded Q3A. Judging Started for Maverick Servers Contest ģ:59 PST | | Print News | Category: Quake III Arena News Monday, 20 August, 2012 – Planet Quake News With new modes of play, new weapons and maps that were capable of handling even more players, Team Arena came to smash the boundries of the Quake universe with more team based action than ever before.

Just one year after the release of Quake 3 Arena, the Quake 3 universe was expanded with the release of the only official Mission Pack for Quake 3, Quake 3: Team Arena. It was Dm done right indeed, but there also CTF out of the box and the amount of community inspired content available is truly staggering. But what it all comes down to is some of the best run and gun action you'll find. Single player action was the same "arena" combat you'd find online except your opponents would be AI controlled, gun totting hunks of fun called "bots". It was a chilly November (21st) day when Quake III Arena went gold, and as far as we're concerned, it's still solid, 24 karat funk! It was the day Deathmatch was done right as far as id Software was concerned and they had put all of their years behind the first Quake aimed directly at online play.

Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place.

Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Welcome to the Arena, where high-ranking warriors are transformed into spineless mush.
